I was gonna say this reminded me of Stop the Darkness (especially in the art style) before I realized you're the one who made that! Loved that game, and enjoying this as well. You just keep putting out great work :)
It is not very clear when you will receive the next magic dust(?). I know it might not fit the game’s style but I have seen a lot of other idle games just interpolate the value instead of only giving it when it’s ready.
Also tiles should have descriptions. I can see how it could be confusing figuring out how much exactly a tile gives you, and what tiles it has interactions with. For example, I was really confused when putting down 2 deserts adjacent to a village didn’t convert it to a desert village, because actually you need to put 3 adjacent deserts.
Thanks! Later in the game you'll get enough power/minute that this should no longer be an issue, but maybe it could be a nice early game QOL feature. Discovering tile combinations is meant to be a part of the game, but adding a log of what you discovered and how to get those again may be a good idea. You can see how much a tile gives you (and why) by hovering over it.
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I was gonna say this reminded me of Stop the Darkness (especially in the art style) before I realized you're the one who made that! Loved that game, and enjoying this as well. You just keep putting out great work :)
I like it already. As someone else already said, your art style is great. I especially like your trees!
Thanks, I'm happy you like the art!
Wow! That's awesome! I'm so glad to see that Stop the Darkness getting some evolution :D
Thank you, yeah it does have a lot of elements people loved from Stop the Darkness!
This looks great so far!
Thanks!
JUST UNLOCKED WATER
were you able to get the last one?
i had to go to sleep after i unlocked the first map expansion
oh there is a map expansion nice
This is great, but a few things bother me:
Other than that, it is a very good concept!
discovering the tile combinations is part of the "game fun"
If you don’t get any hints at all then it becomes frustrating
Thanks! Later in the game you'll get enough power/minute that this should no longer be an issue, but maybe it could be a nice early game QOL feature. Discovering tile combinations is meant to be a part of the game, but adding a log of what you discovered and how to get those again may be a good idea. You can see how much a tile gives you (and why) by hovering over it.
just started, the concept is interesting
i love your artstyle
Thank you for your nice comment!