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(+1)

I was gonna say this reminded me of Stop the Darkness (especially in the art style) before I realized you're the one who made that! Loved that game, and enjoying this as well. You just keep putting out great work :)

I like it already. As someone else already said, your art style is great. I especially like your trees!

(+2)

Thanks, I'm happy you like the art!

(+3)

Wow! That's awesome! I'm so glad to see that Stop the Darkness getting some evolution :D

(+2)

Thank you, yeah it does have a lot of elements people loved from Stop the Darkness!

(+2)

This looks great so far!

(+2)

Thanks!

(+1)

JUST UNLOCKED WATER

were you able to get the last one?

i had to go to sleep after i unlocked the first map expansion

oh there is a map expansion nice

(1 edit) (+1)(-3)

This is great, but a few things bother me:

  • It is not very clear when you will receive the next magic dust(?). I know it might not fit the game’s style but I have seen a lot of other idle games just interpolate the value instead of only giving it when it’s ready.
  • Also tiles should have descriptions. I can see how it could be confusing figuring out how much exactly a tile gives you, and what tiles it has interactions with. For example, I was really confused when putting down 2 deserts adjacent to a village didn’t convert it to a desert village, because actually you need to put 3 adjacent deserts.

Other than that, it is a very good concept!

(+4)

discovering the tile combinations is part of the "game fun"

(+1)

If you don’t get any hints at all then it becomes frustrating

(+1)

Thanks! Later in the game you'll get enough power/minute that this should no longer be an issue, but maybe it could be a nice early game QOL feature. Discovering tile combinations is meant to be a part of the game, but adding a log of what you discovered and how to get those again may be a good idea. You can see how much a tile gives you (and why) by hovering over it.

(+3)

just started, the concept is interesting

i love your artstyle

(+1)

Thank you for your nice comment!

Viewing most recent comments 41 to 47 of 47 · Previous page · First page