This game was deceptively interesting - I got lost in it for a few hours even though I didn't mean to. Good stuff!
What program did you use to make this game? I thought it would be Flash (RIP) or something, but it didn't seem to be any filetype I could recognize. Are you going to be creating a downloadable standalone copy any time soon? Also, any plans for a level editor?
This is a HTML5 game, so it uses the <canvas> element and JavaScript to run directly in your browser. I made it using the programming language Haxe (compiled to JavaScript) and the renderer Pixi.JS. If you're interested, see the credits for a full list of libraries.
The upcoming (expanded) Steam version will be downloadable, but I'll think about uploading a downloadable version of the free (and/or expanded) version here as well. Possibly with the next update. :)
I don't have any plans for a level editor right now (custom maps will be possible as mods in the Steam version, though), but maybe in the future!
Hi can you add some sourt of tonle to the game i have huge skyscrapers and the ships have to go over or under I know that the teleporter fixes this but it would still be nice.
ok here is a little theory, the character you play as is a AI, in the first game you were a human, because that game only took course over days, but this one takes the course of many generations, if this is a direct sequel it is likely that it was either a mind upload or a AI built by the leader.
Could you provide some more information? What browser are you using? Are you using a script blocker? (if so, make sure to disable it on *.hwcdn.net) Are you blocking third-party cookies? (if so, make sure to disable that on the same domain)
It works fine for me on the client. (you do need to click Start). The game will launch in your default web browser. If it still does not work, you can try just playing in your browser directly instead of via the client (https://flori9.itch.io/the-final-earth-2).
I think it might be interesting to know, but I tried visiting this webpage on Safari on my iPad and the game works! The click, drag and hold controls work and mouse-over windows stayed wherever I clicked, but I couldn't zoom in and out. Obviously, without the keyboard, I couldn't select the people and I can't enter numbers into the job screen. Also, sometimes, the music would get messed up. The full screen button didn't work and the screenshot button soft-locked me.
This is just in case if you're interested in seeing how to game feels on mobile. A couple of things not working right, but for the most part, I would say is a solid experience! It feels so much more satisfying placing these buildings with a touch. I haven't taken a look at it extensively, but I hope this information can be helpful.
Hey, thanks for your suggestion - it's always good to hear which platforms people would like a game to be on! I'm afraid a mobile port would be a bit complicated. For example, the game would need to support touch controls on small screens much better. Also, Apple requires some costly hardware and licenses. Maybe in the future, though!
When you had the game for computer on CoolMath, mobile works perfectly fine. It might be because the Chromebook is associated with this, but I still don’t see the problem.
This game is an amazing step up from the first one! I got addicted just after some time!
You should definitely make sprites of connected buildings for every building!
Speaking of which, there needs to be better differentiation between buildings. Some of them look too similar and could be confusing if we happen to put them near each other.
But I still feel that wood is vastly underused in the late game and easily piles up, just sitting there, especially since some important late-game structures passively use up stone, whereas does not seem to be the case with wood.
There's one mechanic that I found significantly interesting was the ability to control the birth rates. It feels like a feature that is possibly more powerful than any other mechanic or structure in the game. Like, set it too low for too long, and you could end up dealing with underpopulation. If you don't exactly want careful management to be a factor here, I think you should create some kind of warning when there's an estimate that you're gonna lose too much population if the existing trend of low births rates continues.
Also, I think it's a little annoying that we can only make blocks over empty space only if both sides of the blocks are connected to another block. It's a welcome addition that building blocks over empty spaces was at least added, though.
Another tool that could definitely be useful is perhaps graphs that can show us some details on change in happiness, population, and various resources.
Also, perhaps allow us to tear alien ruins down when they're fully explored.
I think you should also add some kind of unlockable sandbox mode where we're not bound by resources to build.
And you NEED to allow us to pan around the map with the arrow keys. Zooming out from side and zooming into the opposite side is killing me!
Just saw that you also have the game on Kongregate and that you updated it. Is the itch.io version still updated?
Edit: Also, how in the world am I supposed to get 1000 wood in one day?! I built up a huge criss-cross tower of labs with the tree gas upgrade and tree plantations next to a big swath of woodcutting centers and prioritized the jobs to go to the labs, plantations and centers, and happiness is at ~75 because I don't have enough population to fulfill every job, but the speed is still x1.5, but I still can't even get 600 wood a day.
Hm, alright, thanks for your description! I've not seen this before. What browser are you using? Are you using any special browser extensions? And could you try pressing Ctrl+Shift+J to open the developer console and copy/screenshot any errors you see there?
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Hi maybe you can change the behaviors a bit because it is very strange to see a four year old go clubbing with a 80 year old
or a 2 year old alone in an arcade for several hours
or a couple of 13 year-olds go to a pub seemingly together on a date
or maybe when A house is populated by 6 year-olds
or A 96 year old chopping down a tree
or a 69 year old women live with three men, and ,soon, that island has 13 residents
BTW all of the above happened in my city, and the men were 93, 16, and 37
Does this game save with the itch.io account? If i change computers and log onto my account will my save files still be there?
I'm afraid not; I don't think Itch has an API for that either.
You can export your save files manually from the game menu and transfer them to another computer (then Import there), though!
Ok. Will the exporting work for the full game when it releases on steam? I have a big city i dont wanna lose
Yes, it will! :)
Ok that's good because i am very close to getting the machine on it.
Edit: Got it!
Nice, sounds like a cool city! :)
This game was deceptively interesting - I got lost in it for a few hours even though I didn't mean to. Good stuff!
What program did you use to make this game? I thought it would be Flash (RIP) or something, but it didn't seem to be any filetype I could recognize. Are you going to be creating a downloadable standalone copy any time soon? Also, any plans for a level editor?
Hi Brancliff! I'm glad you enjoyed the game!
This is a HTML5 game, so it uses the <canvas> element and JavaScript to run directly in your browser. I made it using the programming language Haxe (compiled to JavaScript) and the renderer Pixi.JS. If you're interested, see the credits for a full list of libraries.
The upcoming (expanded) Steam version will be downloadable, but I'll think about uploading a downloadable version of the free (and/or expanded) version here as well. Possibly with the next update. :)
I don't have any plans for a level editor right now (custom maps will be possible as mods in the Steam version, though), but maybe in the future!
I no understand.
sandbox mode!
Not obvious that the building must be placed next to the target not on it
Unclear how to set people to a building and how to remove forest
When a business type has full employement change the number colour/fill colour in Assign Workers dialogue?
How is knowledge obtained? Is there an efficient way to speed this up?you get knowledge by building labs.
set forest to 'uproot'
knowledge can be gained easily by getting a ton of labs and gatting the supercomputer
it would be nice if i could download it and play it offline
This game is amazing, the visuals, music and general gameplay is good, great Amazing even!
Hi can you add some sourt of tonle to the game i have huge skyscrapers and the ships have to go over or under I know that the teleporter fixes this but it would still be nice.
Tonle? I don't know what you're trying to say.
tunnel
ok here is a little theory, the character you play as is a AI, in the first game you were a human, because that game only took course over days, but this one takes the course of many generations, if this is a direct sequel it is likely that it was either a mind upload or a AI built by the leader.
I didn't play the 1st game
Uh
then you should be FinalEarth2er
XD
I loved this game! I completed the main game and have now started a free play world, thank you for making this game.
Doesnt load...
Could you provide some more information? What browser are you using? Are you using a script blocker? (if so, make sure to disable it on *.hwcdn.net) Are you blocking third-party cookies? (if so, make sure to disable that on the same domain)
I dont know how to find any of that out. I am on the itch dowlaoder/browser thingy. i hit download. It downloads. it doesnt launch
It works fine for me on the client. (you do need to click Start). The game will launch in your default web browser. If it still does not work, you can try just playing in your browser directly instead of via the client (https://flori9.itch.io/the-final-earth-2).
just use CoolMathGames to play it. the link to The Final Earth 2 is right there.
I think it might be interesting to know, but I tried visiting this webpage on Safari on my iPad and the game works! The click, drag and hold controls work and mouse-over windows stayed wherever I clicked, but I couldn't zoom in and out. Obviously, without the keyboard, I couldn't select the people and I can't enter numbers into the job screen. Also, sometimes, the music would get messed up. The full screen button didn't work and the screenshot button soft-locked me.
This is just in case if you're interested in seeing how to game feels on mobile. A couple of things not working right, but for the most part, I would say is a solid experience! It feels so much more satisfying placing these buildings with a touch. I haven't taken a look at it extensively, but I hope this information can be helpful.
I know what it feels like
Good while it lasts
chromebooks are the way to go man!
touchscreens AND keyboards!
awesome
Honestly, I was very disappointed with the OG. This one, however, completely made me change my mind. Very good job!! :)
the Original is kinda like a tutorial don't you think?
I would love if this was released on iOS but it’s ok if you can’t that’s fine
Hey, thanks for your suggestion - it's always good to hear which platforms people would like a game to be on! I'm afraid a mobile port would be a bit complicated. For example, the game would need to support touch controls on small screens much better. Also, Apple requires some costly hardware and licenses. Maybe in the future, though!
When you had the game for computer on CoolMath, mobile works perfectly fine. It might be because the Chromebook is associated with this, but I still don’t see the problem.
You can play it on the mobile site. If you have a tablet computer like an iPad, you should try visiting this site on mobile browser.
I play on iOS
But my progress always gets deleted
This game is an amazing step up from the first one! I got addicted just after some time!
You should definitely make sprites of connected buildings for every building!
Speaking of which, there needs to be better differentiation between buildings. Some of them look too similar and could be confusing if we happen to put them near each other.
But I still feel that wood is vastly underused in the late game and easily piles up, just sitting there, especially since some important late-game structures passively use up stone, whereas does not seem to be the case with wood.
There's one mechanic that I found significantly interesting was the ability to control the birth rates. It feels like a feature that is possibly more powerful than any other mechanic or structure in the game. Like, set it too low for too long, and you could end up dealing with underpopulation. If you don't exactly want careful management to be a factor here, I think you should create some kind of warning when there's an estimate that you're gonna lose too much population if the existing trend of low births rates continues.
Also, I think it's a little annoying that we can only make blocks over empty space only if both sides of the blocks are connected to another block. It's a welcome addition that building blocks over empty spaces was at least added, though.
Another tool that could definitely be useful is perhaps graphs that can show us some details on change in happiness, population, and various resources.
Also, perhaps allow us to tear alien ruins down when they're fully explored.
I think you should also add some kind of unlockable sandbox mode where we're not bound by resources to build.
And you NEED to allow us to pan around the map with the arrow keys. Zooming out from side and zooming into the opposite side is killing me!
Hey, thanks a lot for all your feedback and ideas! I'm not sure what I will add/change exactly, but I'll probably use some of this!
Question. How exactly do I unlock the secret order house thing?
Hey, it's not a secret society for nothing... :P
But you could try building two teleporters and having 500+ citizens.
Just saw that you also have the game on Kongregate and that you updated it. Is the itch.io version still updated?
Edit: Also, how in the world am I supposed to get 1000 wood in one day?! I built up a huge criss-cross tower of labs with the tree gas upgrade and tree plantations next to a big swath of woodcutting centers and prioritized the jobs to go to the labs, plantations and centers, and happiness is at ~75 because I don't have enough population to fulfill every job, but the speed is still x1.5, but I still can't even get 600 wood a day.
Edit: Nvm
that is by far the toughest of there requirements IMAO
Sorry if this is late but you can move around the map by holding left click and moving your mouse
It really has this interesting "Sim Tower" feel to it. Yoot Saito would be proud!
i cant play..?
Try downloading webGL to your system, or try downloading unity web player and restart your browser.
NOTE:
use chrome because Firefox or Opera does not recognize webGL.
What do you see? Does the game not load (and if so, do you see a loading bar), or does it load but can't you play for another reason?
i just doesnt load. like ill press the launch button and it will start loading for a second and then stop and the game wont come up. ever.
Hm, alright, thanks for your description! I've not seen this before. What browser are you using? Are you using any special browser extensions? And could you try pressing Ctrl+Shift+J to open the developer console and copy/screenshot any errors you see there?
trust me, im positive everything is in order :(
Alright, I'm afraid I can't help you then :(
Sometimes it takes a while to load as I have seen. It all depends on network connection
im sad that the game gets boring once u beat both scenarios. :(
I agree
sandbox mode anyone?