I have played this through so many times and although I don't have access to my old saves on my new mac, this is still one of my all-time favorite games. The only problem I ever have is that sometimes I get attached to a specific citizen and I just watch them age too long and I can't save them and now I'm sad
Ok So Your Gonna Have To My Word For It But, I Built Like 5 Holo Game Hall On The Bottom Right Island Because I Wanted More Then A 9 Yr Old Teleports There And Stays There And Like 8 Seconds Later A 79 Yr Old Teleports There Walks Up To The 9 Yr Old And The 9 Yr Old Follows Here.
I owe a ton of screenshots, so I'll come back withe edits. Mostly: the way the cubes stack and combine is genius. There are hidden variants, different combinations among building types ... [spoiler] the time it took me to realize the blossoms went together was ouch but building them was fun.
If you build a tall tree, they creep up and down on the trunk. It's fantastic.
The flaw is not so much with *this* game, but this genre of game is built on formulas from a capitalist fever dream. The language that working-aged people without designated jobs are unfulfilled is telling! This site is full of people programming games and assets for fun; are they unfulfilled?
Not to mention, where are the janitorial jobs? Other games have those. Where's sanitation and toilets? That too, well, stinks of classism. Again, that's not a deliberate ploy or something, that's just how the formulas were set up since the Sims days.
The parks, gardens, and other public spaces not having superintendents: also classist. Who's maintaining the elevators? Piloting?? Somebody does it, as long as it's not me... "unskilled" labor doesn't seem real, right? If the answer is robots, trust me robotics industry will tell you someone always has to be employed to Fix The Robots. I understand that the game has to scale up from the ground, but maybe an upgrade that adds maintenance? Also, if having a little dude hang out constantly ruins the aesthetic, then assign them shorter hours, so you'll have the open space for great screengrabs. If you really, really need that Holoroom to be unmanned, at least consider ... a tech support division?
That's the biggest imbalance in the game. I only now got to 97% employment rate after like 700 years, and that's adding a whole lot of blocks that didn't contribute back into the system. If just the restaurants employed 3 people - front of house, service, back of house, that would've solved everything and allowed me my design as well.
Last but not least the art is sublime. love it.
So here's my laundry list:
only one escape room? boo! many escape rooms! it's such a fun color scheme, too.
this is a small thing, but alien research is over-saturated, and frankly clashes terribly (at least on my monitor). It also feels like it should have rounded or cut corners, like it's a spaceship module that got converted to research tent. once you stack octagons, those look *great*
are the pubs supposed to look like the bar and chairs spell "inn"? also there's a mysterious pub that doesn't look like the rest, screenie coming
again: sanitation. osha. waste management is tracking viruses IRL, are they not essential? this could be another tree for the hospital
what would blow this game open is water management
alien housing can't stop there. this is sci-fi, after a certain point they should trigger something. like some conjunction with alien research and number of houses, maybe transform the supercomputer. that'd be sick.
tinkerers also seemed like a dead end with lots of potential
the charts and graphing is great! it's edging to 'good teaching tool', seriously. it would completely eat up processing, but could there be a room usage / population count? maybe daily, it doesn't have to be realtime
random stuff like if you have a pub next to open air, you can pay them to randomly drop things from high places. just to do it. it's low gravity, probably no one will die!
this'll probably be a pain, a huge pain, but is there any way to get super young children to be housed with older people? i don't mind them traipsing into pubs or whatever, let them dance. or short of that, add an extra cost to housing for the robo-nanny, until they're a certain age. that would also be a better visualization of how many generations are cycling through.
mushrooms
got flowers? why not add bees? warm yellow would also go great in the palette. it could be a whole build-tree. get a solid beeswax room full of honey
if the flying saucers stop running, have an added feature to fly tours. or pay per tour, even better resource sink. i'd burn food just to make the flying thing fly, haha
spas could be cheaper precursors to the hospital, too. hygiene is so important. also where do they get their hair cut?
So yeah decided to play this again and decided that autoclick helps a lot when you want to nuke your city while keeping your resources. Yeah it lags a lot but still fun to play
I really really like this game. My one note is I wish there were more groups to give missions.
Like all commenters, I have some modest unsolicited suggestions.
Or a historical society that wants you to build a museum and various replicas of things?
Or a worker's union that wants you to unlock and implement weekends, sick leave, and shorter workdays?
Maybe an animal rights group that wants you to clone and humanely house extinct animals? (could be a way to emphasize your message about elephants and expand it to other animals as well)
A disability rights group that wants transportation to be more accessible?
A second cult that occasionally has conflicting interests with the Society of the Key?
Missions from the art colony, like home decor house upgrades, different types of art museum, or art classes at the schools?
A music society that wants music classes, a symphony hall, recording studios, and local radio stations?
A stargazing society that wants you to build a planetarium and rooftop houses with skylights?
Two opposing sports clubs, where you have to balance their contradictory requests? Like, they provide more entertainment if they're evenly matched, so you can't favor one over the other.
Maybe more hippie missions too. What if there were a wider variety of garden buildings (park, botanical garden, herb garden, sculpture garden, arboretum, orchard, playground, topiary garden, duck pond, dog park, community garden, flower garden, etc) and the hippies wanted you to build a variety?
I also really appreciate your elephant message by the way. I think games are an important tool in educating people about animals like elephants and orca that they might not be able to see in person.
I think it would be better if the "Hacking Alien Tech" Scenario was a bit longer and had more features, like discovering stuff after you built the Alien Decryptor or something. Just a suggestion.
That's because you used up all the disponible rock on the world. If you haven't built a rock teleporter yet, you're stuck, the only solution is to restart the scenario :(
if you don't have any rocks on your 'inventory', then you should quit 'cause you can't build anything. but you could build a tree plantation (20 stone). also you can buy forests in 'decorations'. but if you do buy forests (20 wood), you should make sure they are on the 'cut down and regrow' setting so you can keep the forest alive for more wood. i usually protect a few forests at the beginning so i can change the setting if I have no more forests or plantations left for some reason.
nvm I guess theres a bug where if the building list needs to start an extra row it wont show you the unlock requirements but since i was early game and it was on the first row I could see the unlock requirements.
Also, because I started the world a few years back on coolmathgames, I continued playing on that when I came back and didn't realise you can't get half of the unique buildings :(
← Return to game
Comments
Log in with itch.io to leave a comment.
I have played this through so many times and although I don't have access to my old saves on my new mac, this is still one of my all-time favorite games. The only problem I ever have is that sometimes I get attached to a specific citizen and I just watch them age too long and I can't save them and now I'm sad
i feel you
4 ish Hours in And This Is What I got
Slight Update Not By Much Though
Ok So Your Gonna Have To My Word For It But, I Built Like 5 Holo Game Hall On The Bottom Right Island Because I Wanted More Then A 9 Yr Old Teleports There And Stays There And Like 8 Seconds Later A 79 Yr Old Teleports There Walks Up To The 9 Yr Old And The 9 Yr Old Follows Here.
Second Pic
I don't understand how you guys build some of the stuff you do, I've been playing this game everyday this week and hardly have anything done
"Follow citizen" ... I followed Emili, 86-years-old. She spent most of her time at the nightclub.
That's my retirement plan
can you make a glue factory? it would use wood, and you can glue buildings onto the sides of another building, so you can build into space.
maybe you can add raiding aliens too. and have a big vault(unique) with like 2000 food storage in case of catastrophes or something like that
try to reach 8000000000000000 food.
no
ok
when will the final earth 3 come out?
I owe a ton of screenshots, so I'll come back withe edits. Mostly: the way the cubes stack and combine is genius. There are hidden variants, different combinations among building types ... [spoiler] the time it took me to realize the blossoms went together was ouch but building them was fun.
If you build a tall tree, they creep up and down on the trunk. It's fantastic.
The flaw is not so much with *this* game, but this genre of game is built on formulas from a capitalist fever dream. The language that working-aged people without designated jobs are unfulfilled is telling! This site is full of people programming games and assets for fun; are they unfulfilled?
Not to mention, where are the janitorial jobs? Other games have those. Where's sanitation and toilets? That too, well, stinks of classism. Again, that's not a deliberate ploy or something, that's just how the formulas were set up since the Sims days.
The parks, gardens, and other public spaces not having superintendents: also classist. Who's maintaining the elevators? Piloting?? Somebody does it, as long as it's not me... "unskilled" labor doesn't seem real, right? If the answer is robots, trust me robotics industry will tell you someone always has to be employed to Fix The Robots. I understand that the game has to scale up from the ground, but maybe an upgrade that adds maintenance? Also, if having a little dude hang out constantly ruins the aesthetic, then assign them shorter hours, so you'll have the open space for great screengrabs. If you really, really need that Holoroom to be unmanned, at least consider ... a tech support division?
That's the biggest imbalance in the game. I only now got to 97% employment rate after like 700 years, and that's adding a whole lot of blocks that didn't contribute back into the system. If just the restaurants employed 3 people - front of house, service, back of house, that would've solved everything and allowed me my design as well.
Last but not least the art is sublime. love it.
So here's my laundry list:
there's probably more, bbl
So yeah decided to play this again and decided that autoclick helps a lot when you want to nuke your city while keeping your resources. Yeah it lags a lot but still fun to play
I think you should add an crime and police system
also a bank
and a armory
I really really like this game. My one note is I wish there were more groups to give missions.
Like all commenters, I have some modest unsolicited suggestions.
Or a historical society that wants you to build a museum and various replicas of things?
Or a worker's union that wants you to unlock and implement weekends, sick leave, and shorter workdays?
Maybe an animal rights group that wants you to clone and humanely house extinct animals? (could be a way to emphasize your message about elephants and expand it to other animals as well)
A disability rights group that wants transportation to be more accessible?
A second cult that occasionally has conflicting interests with the Society of the Key?
Missions from the art colony, like home decor house upgrades, different types of art museum, or art classes at the schools?
A music society that wants music classes, a symphony hall, recording studios, and local radio stations?
A stargazing society that wants you to build a planetarium and rooftop houses with skylights?
Two opposing sports clubs, where you have to balance their contradictory requests? Like, they provide more entertainment if they're evenly matched, so you can't favor one over the other.
Maybe more hippie missions too. What if there were a wider variety of garden buildings (park, botanical garden, herb garden, sculpture garden, arboretum, orchard, playground, topiary garden, duck pond, dog park, community garden, flower garden, etc) and the hippies wanted you to build a variety?
I also really appreciate your elephant message by the way. I think games are an important tool in educating people about animals like elephants and orca that they might not be able to see in person.
awesome idea
game does not open in a computer
Твоя игра в моей стране забанена, это потому что ты ублюдок?
I think it would be better if the "Hacking Alien Tech" Scenario was a bit longer and had more features, like discovering stuff after you built the Alien Decryptor or something. Just a suggestion.
i have 0 rocks and i cant find any whyyy.
That's because you used up all the disponible rock on the world. If you haven't built a rock teleporter yet, you're stuck, the only solution is to restart the scenario :(
you can sell your buildings for resources
Max Happiness with 10k
i actually like this game. it has effort and care put into it. that's a lot better than the friday night funkin stuff on itch.io
THE FINAL LEVEL!!! 10,000
Jesus
I wish I could put tress onto of building. I mean, like a open roof park. Like the observatory, only on roofs or floors.
6k population, I hate flower penthouses
I tried my best
man you got the stendo' nightclub
just curious, how many botanical gardens did you stack at the top?
so much it takes about 3 to 4 in game years to get to the bottom
My progress from after winning
with 5k people
how do i launch the game?
if you don't have any rocks on your 'inventory', then you should quit 'cause you can't build anything. but you could build a tree plantation (20 stone). also you can buy forests in 'decorations'. but if you do buy forests (20 wood), you should make sure they are on the 'cut down and regrow' setting so you can keep the forest alive for more wood. i usually protect a few forests at the beginning so i can change the setting if I have no more forests or plantations left for some reason.
anyone know a good way to get 1000 knowledge?
also what u guys think?
old me you did good just keep it that way.
or 1000 computer chips
experimental labs if you can, otherwise lab spam does the trick
FInished the game with 2500 people happiness :xD and every building in the whole final earth
need help, I keep forgetting what i have to do first befor i can unlock experimentation labs.
I just started a new save and want them early game :)
nvm I guess theres a bug where if the building list needs to start an extra row it wont show you the unlock requirements but since i was early game and it was on the first row I could see the unlock requirements.
I has it now:)
yay
Can you make a mode where you can place anything you want reduce anything you want just like creative mode.
How do I get my happiness to over 50
and upgrading houses.
you can also click on the happiness to show what you can improve on
why do alot of my citizens have really bad education?
you don’t build much schools and libraries
Also, because I started the world a few years back on coolmathgames, I continued playing on that when I came back and didn't realise you can't get half of the unique buildings :(
Can't figure out how to take a ss of the entire city (goes up 660ish buildings), but spent wayy to much time building this all up
100% best web game
Click the menu and click the camera icon
how can you make 1000 knowledge in 1 day
too many labs
thank you<3
Acshully...